# Interview

From Account to Project Manager: interview with Olha Kravchenko

Meet our star Olha! She shared her fascinating story about the transition from one position to another in Turbo Stars company.

Where did you start your way?

I studied chemistry and worked in a lab, but didn’t like the lab coat and test tubes. And finally one day I just found myself in tears. After researching I found an Account Manager position, which I thought would suit me well. So after taking courses, I lan

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From Account to Project Manager: interview with Olha Kravchenko

Meet our star Olha! She shared her fascinating story about the transition from one position to another in Turbo Stars company.

Where did you start your way?

I studied chemistry and worked in a lab, but didn’t like the lab coat and test tubes. And finally one day I just found myself in tears. After researching I found an Account Manager position, which I thought would suit me well. So after taking courses, I landed myself the job.

How did you get into iGaming? What kind of emotions does this field evoke in you?

I stumbled into this market by chance. Now I'm thrilled as my journey has exceeded my expectations.

What inspires you in your work, and where do you get your motivation?

I find inspiration in the products I work on and the people I work with. Collaborating with talented individuals on exciting projects motivates me and boosts my productivity.

How do you analyze what can be improved at work?

I reflect on completed tasks to identify areas for improvement and value feedback from others.

Recently you attended a conference in Dubai. What was most memorable for you?

It was surprisingly exciting to see the measure of the conference and I enjoyed meeting the clients I’d corresponded with for almost a year. And the impressive Pin-Up stand and large turnout caught my attention.

How do usually rest and recover?

Sewing clothes brings me a sense of calmness, I enjoy the challenge of transforming unusual materials into something wearable, preferring to use yellow suede, pink fur, and leopard denim. Also, I enjoy workouts in the gym and a beer to fill up my energy 😄

What made you change your career?

I recently found myself frustrated, so my company kindly offered me a few options. After a lot of thought, I finally made my decision

What do Account and Project Managers roles have in common?

Communication is a key role in both project and account management positions. I prioritize the needs of my team over those of the client. While making the client happy is essential, it cannot be achieved without a content and motivated team! So I am here for that!

We hope this interview was interesting and inspiring for you!

# Interview

Interview with Vadym Potapenko at SIGMA Europe

Hi Vadim, we are delighted to meet you again here in Malta. We interviewed you in the past when you were working for another company and now you are here with a new adventure: Turbo Games! How are things going?

All good, thank you. Malta is super busy, as usual. This year with a new company it’s a new challenge and new much bigger opportunity for me personally, and I’m glad to be a part of such a great team. For the last 9 months, we’ve grown a lot; of course, we’re still very small in terms of iGaming, although we’re launching new partners, we’re expanding new markets. ** SiGMA and Malta are the perfect combinations and the ideal destination for the global gambling industry. How were the days of this unmissable Maltese week?**

I hope everyone who attended SiGMA this year will agree with me, - it was the best expo by SIGMA; well done with the companies, stands and the show overall. Weeks after, it is still a challenge to reach the people from the exhibition; everybody is busy!

Turbo Games is an innovative start-up created with the idea of revolutionizing and surprising the global industry. What are the bases and principles on which this important business project is based?

Having a super-experienced team, we deliver new content the way no one did. And we do our best to merge casino games with betting and instant games altogether. Basically to provide a fun product for operators. And everything is based on provably fair mechanics.

Provably fair gaming solution is a big step up from the traditional casino environment! Could you explain better what we are talking about?

It’s a simple tool, where a player can check the fairness of each round or spin or rocket launch. And be sure you don’t have abuse or fraud as a player.

What are currently the most successful games in your portfolio, and what is ready to be released in the coming months?

For now, it’s a trio of CrashX, TurboMines and LimboRider. We have our newest release: Dogs’ Street, which we hope will be the next hit. If this game is not for you, we still have a lot of ideas for future releases. ** What is your favourite product - “Made in Turbo Games”? Why do you love it?**

If we’re talking about a product, then I like all games to the same extent; every game has something special, maybe because I saw how they were born and developed:) And if we talking about the company itself, I have to tell you that we have the best team, and people are the best “thing made by Turbo” :)

War and market developments: how has business - both B2B and B2C - changed in recent months, and how will it change again due to the current situation in Ukraine and the rest of Europe?

I see a big support from other companies since we’re from Ukraine, and it’s always great to feel that. Although we don’t take advantage of it or use it to sell our product. I have to be sure, that people start partnerships with us because we’re a great product in the first place. Overall iGaming business is growing and growing fast, so we’re using a lot of opportunities, new features or new ideas to succeed in the market.

In which markets do you operate, what are Turbo Games certifications, and in which areas of the world are you ready to expand your business?

So right now, we’re presented at many Easter European brands, and Latin American, and we’re building up relationships with African and Asian operators. I’m sure you will see us on some big brands soon across the world. We’re certified with iTechLabs and we’re going to have BMM certifications. As for the countries - stay tuned; we will make new announcements.

Future and new projects! What are the next milestones you would like to achieve with your company, and what are the next fairs in which we will be able to meet Turbo Games?

Milestones everywhere: new games, new partners and new licenses. Come to our stand at ICE London and you will see our biggest update!

The interview was conducted by The Betting Coach

# Interview

Hold on tight, the future is ‘Turbo’ charged!

There is always a hint of excitement when any new kid arrives on the block. They can bring a freshness to proceedings, adding something different and, hopefully, exciting. Such is clearly the case with Turbo Games. Headquartered in the Estonian capital of Tallinn, this young studio is approaching the end of only its second year and has already captured the hearts of players and multiplied the revenues of partners.

Head of Sales at Turbo Games is Vadim Potapenko. Not exactly a ‘new kid on the block’ himself, Vadim spent six years heading up sales at Slotegrator before embarking upon this turbo-charged adventure, and so is perfectly placed to bring readers up to speed with what this exciting studio is all about.

Future-oriented game provision

“Turbo Games is a future-oriented provider of cutting-edge gaming products based on the Provably Fair algorithm. Players of our games can be assured of total transparency in every round of the game. Our first game, CrashX, was launched in February 2021. Since then, we have released one new game each month and are now live with 16 games across more than 50 online brands.”

‘Provably Fair’ Games

For those who do not know, the mechanisms behind ‘provably fair’ games are facilitated by cryptographic hashing algorithms. Most commonly, these are random strings of numbers – known as ‘seeds’ – generated by both the server of the gaming site and the player’s hardware device. The great advantage of the provably fair algorithm over traditional mechanisms is that it enables the player to verify the fairness of the game through a publicly available checker. The difference is simplicity and control

This all sounds great, but what we really want to know from Vadim, is what makes Turbo Games different?

“This is easy to answer, it is the games themselves. In addition to provably fair mechanics, our games offer dynamic volatility. This means that players decide which wins they want to play for. Plus, our games are not slots, our core game types are Сrash games (CrashX, CrashX Football Edition, Limbo Rider), Mines games (Mines, Turbo Mines, Bayraktar) and Wheel of Fortune games (Neko, JavelinX).

“The updated CrashX game with double bets, players levels and the Mines games are enjoying particular market impact. The reasons for this are the simplicity and the feeling of control. Players choose tabs with no Mines under them and choose when to cash out. The ability to invent your own strategies and try new tactics is the best thing about our games. They are simple and yet players can exercise greater control.”

Crash games and beyond

“Crash games deliver drama and excitement, but are also simple, with the same mechanics. Players place a bet and follow a coefficient that rises from x1 to infinity. They must then cash out before their rocket crashes. They can cash out at x1.5 or you choose to hold with the rocket until x2500. They choose their own strategy and test their own nerves!

“We are also seeing great interest in our Turbo Mines game and also Turbo Plinko from our most recent releases. And, of course, we have more new mechanics in mind that we will launch soon, so stay with us!”

Continuing to look ahead, Vadim also has an optimistic outlook when it comes to cryptocurrency usage and other payment trends.

“As we can see, crypto is becoming increasingly popular everywhere as more people begin to understand its potential. Should major nations decide to launch their own cryptocurrencies, such as a digital euro, for example, then the entire concept would create an even bigger wave for new players and even greater popularity and opportunity for cryptocurrencies within the gambling industry.”

The challenges that lie ahead

Knowing that our role as commentators is to speculate and forecast, especially in an industry as fast-moving as ours, so we asked Vadim for his thoughts on the challenges that lie ahead. And interestingly, his focus is on formality as much as creativity.

“More and more countries are putting local licences in place and requiring providers to comply with localised guidelines. So the only challenge is to secure licences for each country. And this is only up to the providers, you either have fair RNG or you don’t. And we do, so our task now is to confirm this with every country in which we chose to do business.”

“In terms of focusing on the product landscape, and the competition, I see the iGaming business as a single entity, with everyone playing their part and influencing the greater whole. We respect the work of all our partners and also our competitors, we evolve and grow together.

And for the remainder of 2022, for Turbo Games this will mean four more new games and many new live operator partners, taking our total to more than 100, and we invite everyone who is interested in joining us on this turbo-charged journey to come find out more at SiGMA Europe in Malta!”

The interview was conducted by Global Gambling News

# Interview

Interview with Ksenia Igolkina, Lead Designer at Turbo Games

What types of games does Turbo Games` portfolio include? Why this kind, not another one? Turbogames are the so-called “PROVABLY FAIR” games. This kind of game is based on technology that allows the player to make sure that the results are genuine and honest. In other words, this is simple mathematics in the "wrapper" of an entertaining game. That's what I like - playing such games gives a player a chance to touch pure luck. "Environmentally friendly luck" - I would say so. At Turbo Games, we have created several games based on very popular and familiar mechanics - like Mines, Crash, Limbo and so on. At the same time our portfolio has games for every taste - and this is the uniqueness of our selection of games.

With so many games out there, what differentiates Turbo Games from the rest of iGaming content providers?

As a designer, I would say that we are different, because we have a special visual character. We are bold, bright, we are like a fresh breeze. We are assertive and even a bit aggressive. But this is our point. We are not afraid to be misunderstood - because our players are thinking people who want to be on the wave and are open to new things. And, I'll tell you a secret - luck loves such people.

**What are the key guidelines that you follow when designing a new game? Do real life events influence your choice of elements or general idea of the game? **

In the process of designing, we try to adhere to certain algorithms and not go beyond the given UI / UX design, as we have earned a good audience on our first games, and we try not to change UX much from game to game. It should be “comfortable ” in each of our games, so that our players can quickly figure out familiar features. At the same time, we try to use more and more new ideas and embody them graphically. Here we work as a team. We generate ideas, discuss, look for references, and come up with a “plot”. This is great. We have a great team - and everyone from project managers to programmers and testers are super creative people. Therefore, we get such cool games. Sometimes ideas are just in the air, sometimes we get inspired by something... it's always a creative process.

How do you manage to create exciting games for the players? Where do you get inspiration from?

I have a whole collection of completely different pictures on Pinterest - which are not united by a common idea at all, at first glance. But, this is my “chest” with ideas for Turbo Games. I like to start with history. For example, when we came up with our game "Hamsta" - at first it was a hamster who runs around a wooden wardrobe with supplies and steals jam ... at the end, this idea grew into a radioactive cyber-hamster that digs holes in a post-apocalypse and collects various items .

Could you tell us a bit more about current trends? What makes a game successful nowadays?

I think it's definitely important to keep up with new design trends, or marketing, or... just keep up with the news, after all. Games are a very emotional thing, so in order to do something that will cause a response from the user, it must correspond to his/her thoughts today. This is not easy to follow. But we do our best. At the same time, many factors must be taken into account - to make the design not only beautiful for today, but so that it does not become outdated quickly. At the same time, it is necessary to respond to the demands of the public. Furthermore, trends scan the global geopolitical landscape and remind people what is going on in the world through different channels. As Ukrainians, we filled the duty to create military games as Bayraktar & Javelin and to use them as the instruments for transmitting the current Ukrainian reality of cruel unprecedented war to our global audience. So, with the help of the product Turbo Games makes its contribution to support our Homeland in 2 ways:

  • by forming the conscious understanding of the true picture of russian invasion into Ukraine;
  • by attracting the attention of the global community that all the world should be involved to stop this madness. On such a wave we created the game Bayraktar inspired by one of the drones that the Ukrainian military forces use on the battlefields. After it our rating just soared! Therefore, to be successful it is needed to be in & to set trends that have a big sense close to your users` feelings and wishes right now.

What Turbo game do you consider the most successful from a designer's point of view? Why?

I really love Mines. We decided to make them in neomorphism style - that's why the game looks very modern, "tactile" and as clear as possible. A player wants to play it because the effect of "soft buttons" and pleasant clicks is created. In fact, our Mines are practically an anti-stress game. I also love Neko. There is a very cute cat and a very "delicious" environment.

How much time does it take to draw 1 instant game? Do you do it alone?

For over a year I had been drawing the game alone. Now we have 2 designers in our team. As we have an age gap this helps us to cover trends and preferences of different generations. Furthermore, the basis for the development of any game is collective expertise of all the team. What concerns development - well, all games are born in different ways, from a month to three. Depends on the working load.

Finally, what can we expect in the future from TurboGames?

We have extensive plans. But you can be sure - they will be very nicely implemented and it will be a pleasure to play them!

Interview was conducted by Maiia Skrynnik

# Interview

Meet the Slots Creators – Turbo Games’s Vadim Potapenko Interview

Tell us a bit about yourself. What makes you, you; and why have you chosen to work at Turbo Games?

Sure, I’m more than 8 years in the iGaming business and really like this industry. Otherwise, why would I do this for so many years? :) To be honest, I was super glad to join TurboGames, since I met the team, saw the product and vision - and realized that it’s an opportunity that I should take.

We love big wins, so can you please let us know the top 3 winnings ever paid by Turbo Games?

Sure, who doesn’t? I saw x200 in Mines and x190 in Crash X, that was awesome! Waiting when someone will break the records. So, players are highly welcome to show their skills. Our games are available at: Bitcasino, Sportsbet, Parimatch, Rajabets, CSGO500, Casobet, Betflip, Privatebet.

You have an impressive game portfolio, can you name the best three of them ever released by Turbo Games?

Yeap, my top 3 will be Mines, Fury Stairs, DiceTwice. Of course, I like our latest release of Ball&Ball game but my real favorite will be our future game. I can say that its context is the latest events in the world, keep following @TurboGames and experience on your own.

2021 was a challenging year for all of us. Even so, Turbo Games had multiple releases. Which slot takes the 2021 title of the best Turbo Games release?

Compared to the events that are taking place now in our Homeland Ukraine because of the russian bloody invasion, 2021 - was the prime time for all of us, for the country and even for the world. We keep doing our best to grow and develop the company even in such unstable times when every minute is a gift.

As Turbo Games was launched in the beginning of 2021, so, the previous year was a successful start for us. I would nominate the first game Crash as the best TurboGames release because of its growing demand from the very beginning until now.

Looking to the future, what is the next big release Turbo Games is planning?

As I said, we have been developing a special game based on the context of the Russian war, other details can be discussed after its release. Furthermore, we have a tight pipeline for upcoming games until the end of year. So I can guarantee there will be a game for everyone.

In a market with hundreds of game studios, what would you say is TurboGame’s biggest differentiator?

We bring something new to the iGaming assortment: minimalistic themes and something that everyone knows from their childhood - casual games. And if we are talking about numbers, we have more than 15k bets made by one player. It's because of the game theme that has the highest percentage of retention.

How can you tell if an online slot is going to be a hit or not?

You never know. The same principle works for songs or movies. Mostly, results are unexpected. The main rule is - if you have passion, goal and you do your best to create something good that people will enjoy and have fun - then it will be a hit anyway.

Switching our attention to casinos, with so many options out there, can you let us know which are your top 3 casino preferences?

Well, to be honest, I never play to win :) The best game experience is to play for a long time, and the perfect scenario is to have a deposit that I can easily lose, get a proper win streak, up to x8-x10 from a deposit. And after losing it all, as you saw in the movie «The Gambler» with Mark Wahlberg. That’s why I don’t need any «fast withdrawals» or «welcome bonuses» :D

Did you use to play slots before entering the iGaming industry? Can you share with us your biggest win on an online slot?

Something like x400 in Wild Shark (Amatic) and x1200 in Money Train (Relax).

What are your hobbies?

Everything related to cars.

What has been your biggest challenge and your most significant success in the gambling industry?

All these stories are under NDA :) Most important is the new ones that you will see from the company's announcements!

If you weren’t in the gambling industry, what other industry would you want to work in? I can’t even imagine this!

Interview was conducted by Slots Calendar

# Interview