turboturbo

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# Interview

Art director, Ksenia — about AI

There’s a lot of talk about AI developing at the speed of light and soon taking everyone’s jobs. It doesn’t sound very believable, but still, this resource is now used everywhere, and the game development industry is no exception. Its pace of evolution has been very noticeable in recent years. To understand this issue, we sat down and talked with our art director, Ksenia — here’s her opinion on it:

How do you see AI impacting game design right now?

Right now, I see AI as an incredibly powerful tool for design and illustration. It’s truly a game-changer — it speeds up workflows and lifts the overall quality across the board.

AI is evolving so fast, and I feel like the design standards in our industry are evolving just as quickly alongside it. It feels great to be part of this shift. Honestly, it’s pretty exciting to be working in design right now, while all of this is unfolding.

Can AI replace designers in game dev?

Today, I still see AI as exactly what I said — a tool. A new, powerful, and impressive tool. But still just a tool.

Because of it, though, the role of a designer or artist is definitely changing. We're spending less time on hands-on production and more time shaping ideas into visuals, structuring creative flows, and learning how to translate imagination through prompts.

Here’s the thing: AI-assisted work made by an experienced designer — someone with a trained eye, good taste, and real skills — looks completely different from something generated by someone who just has access to a computer. That’s where we are now.

Looking ahead, though, with how fast AI is advancing, it's very possible that in just a year we'll be creating things far more impressive than what we can do now — faster and easier. But the design profession itself won’t disappear — it’ll just evolve. Whether we’ll still need massive in-house design teams like we did 10 years ago... that’s another question.

So, to answer your question — replace designers? No. Change the role? Absolutely.

How do you think AI will change the igaming industry in the next 2–3 years?

In the next couple of years, AI is going to transform everything. The world won’t look the way it does today — and iGaming is no exception.

What exactly will change? That’s a question for futurists. But one thing’s for sure — it won’t be boring.

Does AI lower the barrier to entry?

Honestly, I wouldn’t say the barrier to entry has changed all that much.

Sure, we’re using AI at nearly every stage of our work now. But that hasn’t made us significantly "cooler" than our competitors — because they’re using it too.

What I’m getting at is this: trying to build a new iGaming company from scratch and relying solely on AI to break ahead? That’s just not realistic.

Our industry is built on human emotion, years of hands-on experience, and the hard lessons learned by real professionals. ChatGPT can simulate understanding, but it can’t actually live or feel any of it. The human experience is something it can only describe on the surface.

So, for any young iGaming studios hoping AI alone will fast-track them to the top... well, I’ve got some bad news.

If every studio uses the same tools, how does a brand stay unique?

That’s where deeper experience and professional judgment really come into play.

We use AI heavily in our team — but with one rule: the result can’t look artificial. It has to feel crafted, like a human made it. And honestly, that takes time. But it’s worth it.

There’s so much AI-generated content out there now that audiences are starting to tune it out. If something was made in one minute — why should anyone care?

That’s why we spend extra time refining details, redrawing, polishing. Our designs take longer because we want to deliver something that actually feels like quality entertainment for our players.

What excites you most about AI, and what new opportunities does it create for games?

What gets me most excited is the speed. The fact that I don't have to grind through complex technical processes anymore – I can just bring ideas to life in the moment. That speed lets designers save their mental energy for what actually matters: being creative.

Here's the thing – back in the day, so many concepts never even made it past a conversation. You'd think of something cool, but then reality would hit: actually building that would take weeks, maybe months. So most ideas just died on the spot.

Now? We can prototype entire worlds and concepts in minutes. And more importantly, we can figure out way faster which ideas are actually worth investing serious development time in, and which ones should probably stay on the drawing board.

In the end, AI is just a tool. It makes things faster and opens more creative possibilities, but real skill, taste, and experience still matter more than ever.

Read more

Art director, Ksenia — about AI

There’s a lot of talk about AI developing at the speed of light and soon taking everyone’s jobs. It doesn’t sound very believable, but still, this resource is now used everywhere, and the game development industry is no exception. Its pace of evolution has been very noticeable in recent years. To understand this issue, we sat down and talked with our art director, Ksenia — here’s her opinion on it:

How do you see AI impacting game design right now?

Right now, I see AI as an incredibly powerful tool for design and illustration. It’s truly a game-changer — it speeds up workflows and lifts the overall quality across the board.

AI is evolving so fast, and I feel like the design standards in our industry are evolving just as quickly alongside it. It feels great to be part of this shift. Honestly, it’s pretty exciting to be working in design right now, while all of this is unfolding.

Can AI replace designers in game dev?

Today, I still see AI as exactly what I said — a tool. A new, powerful, and impressive tool. But still just a tool.

Because of it, though, the role of a designer or artist is definitely changing. We're spending less time on hands-on production and more time shaping ideas into visuals, structuring creative flows, and learning how to translate imagination through prompts.

Here’s the thing: AI-assisted work made by an experienced designer — someone with a trained eye, good taste, and real skills — looks completely different from something generated by someone who just has access to a computer. That’s where we are now.

Looking ahead, though, with how fast AI is advancing, it's very possible that in just a year we'll be creating things far more impressive than what we can do now — faster and easier. But the design profession itself won’t disappear — it’ll just evolve. Whether we’ll still need massive in-house design teams like we did 10 years ago... that’s another question.

So, to answer your question — replace designers? No. Change the role? Absolutely.

How do you think AI will change the igaming industry in the next 2–3 years?

In the next couple of years, AI is going to transform everything. The world won’t look the way it does today — and iGaming is no exception.

What exactly will change? That’s a question for futurists. But one thing’s for sure — it won’t be boring.

Does AI lower the barrier to entry?

Honestly, I wouldn’t say the barrier to entry has changed all that much.

Sure, we’re using AI at nearly every stage of our work now. But that hasn’t made us significantly "cooler" than our competitors — because they’re using it too.

What I’m getting at is this: trying to build a new iGaming company from scratch and relying solely on AI to break ahead? That’s just not realistic.

Our industry is built on human emotion, years of hands-on experience, and the hard lessons learned by real professionals. ChatGPT can simulate understanding, but it can’t actually live or feel any of it. The human experience is something it can only describe on the surface.

So, for any young iGaming studios hoping AI alone will fast-track them to the top... well, I’ve got some bad news.

If every studio uses the same tools, how does a brand stay unique?

That’s where deeper experience and professional judgment really come into play.

We use AI heavily in our team — but with one rule: the result can’t look artificial. It has to feel crafted, like a human made it. And honestly, that takes time. But it’s worth it.

There’s so much AI-generated content out there now that audiences are starting to tune it out. If something was made in one minute — why should anyone care?

That’s why we spend extra time refining details, redrawing, polishing. Our designs take longer because we want to deliver something that actually feels like quality entertainment for our players.

What excites you most about AI, and what new opportunities does it create for games?

What gets me most excited is the speed. The fact that I don't have to grind through complex technical processes anymore – I can just bring ideas to life in the moment. That speed lets designers save their mental energy for what actually matters: being creative.

Here's the thing – back in the day, so many concepts never even made it past a conversation. You'd think of something cool, but then reality would hit: actually building that would take weeks, maybe months. So most ideas just died on the spot.

Now? We can prototype entire worlds and concepts in minutes. And more importantly, we can figure out way faster which ideas are actually worth investing serious development time in, and which ones should probably stay on the drawing board.

In the end, AI is just a tool. It makes things faster and opens more creative possibilities, but real skill, taste, and experience still matter more than ever.

# Interview

Interview with Denis Didenko: Provider vs Aggregator

«Crash Games Are Hype»: What Will the Game Provider and Game Aggregator Say?

A new partnership interview is live. It features Denis Didenko, CBDO at Turbo Games, in conversation with Irakli Kakhidze, СEO at VeliGames, a game aggregation platform by VeliTech.

The experts discussed what’s driving the growth of fast and crash games, how gamification influences player engagement, and what brings more value to operators today — one strong hit game or a broad portfolio of titles. This open provider–aggregator conversation offers clear insights into how both sides collaborate — where their goals align, and how different approaches fuel new ideas in the market.

Watch the full interview on YouTube

About Turbo Games

Turbo Games brings next-level fast game entertainment to every iGaming platform. Since 2020, the company has been delivering adrenaline-packed experiences with a powerful portfolio of 40+ crash games — including player favourites like Vortex, Aero, Chicken Route and Crash. All titles are designed for instant fun, big wins, and seamless integration. Every game is powered by Provably Fair technology, so players can verify fairness in real time — and play with full confidence. Whether the operator is looking to boost engagement or expand their crash offering, Turbo Games delivers excitement, transparency, and performance. Play fast – Win big!

About VeliGames

VeliGames is a game aggregation platform by VeliTech, designed around real-world operator needs. With a single API unlocking access to 35,000+ games from 160+ top providers, it goes beyond aggregation, offering wallet flexibility, an agent reselling module, full-scope integration capabilities, and seamless setup. It’s not just a content pipeline, but a plug-and-play growth engine packed with engagement tools, gamification, and control that drives results worldwide, especially in fast-moving and emerging markets.

# Interview

Interview with Vadym Potapenko for GBC Time

In this insightful interview with GBC Time, our sales manager Vadim Potapenko delves into the evolving landscape of the gambling industry, offering a unique perspective on the trends shaping its future. He also shares his thoughts on the innovative Turbo Games offerings, highlighting how they are poised to meet the demands of a rapidly changing market.

Please give us some details about your company, how long have you been in the market? What markets do you operate in? Turbo Stars is a multi-product iGaming ecosystem providing high-quality online casino and sportsbook solutions worldwide. Three of our stars – Turbo Games, Turbo Sportsbook and Turbo Platform combine over 6 years of experience in the iGaming sphere. Our core audience is in Latin American countries, with a significant presence in Europe and India. We’re also seeing growing interest in our products across Africa and partly in Asia.

What are the top features and tools Turbo Games used in iGaming content development in 2024? Are there any specific trends that are followed by the majority of players worldwide?

The Turbo Games team knows the importance of standing out in the competitive iGaming market and surprising players, that’s why we’ve developed several innovative games this year. First of all, I would like to highlight the Multiplayer Mines release. This is the first P2P Mines game in fast casino games development, where several users can participate in one round. Players can also see the opponent’s choice or copy bet!

I also can’t miss our latest release, Donny King. This game is based on millennials’ nostalgia for retro gaming consoles. The mechanic is quite simple, with only a few buttons, but the console format opens the door for a series of games in this classic style.

Do you consider the GEO factor while developing iGaming products? How may this affect the final outcome? Turbo Games are very popular in LATAM, at the moment most of the revenue income comes from this region. We carefully consider regional preferences and the needs of our partners. In our case, the GEO factor makes it possible to rethink existing games and of course, this approach influences user loyalty.

For example, we made a custom game called Crash X Football Edition. It builds on the classic Crash X mechanics, where a rocket flies through space, but in this version, the player controls a soccer ball instead of a rocket. This game is available on all partner platforms, but has become a hit in Brazil.

I would also like to highlight our branding cooperation with Aposta Ganha. Turbo Games team created an amazing Mines Aragon game for this casino. We took the classic game mechanics of Mines and complemented it with a distinctive design with a horse and branded colors of the gaming platform. This game is designed specifically for partnership cooperation.

What are your most popular slots/games? It seems that Crash, along with other games based on this mechanic, continues to be the most popular offering from Turbo Games and in the fast games casino market. Players worldwide love the thrill of holding their breath in anticipation of a big win or a crash.

Mines-based games are also very popular, likely due to our diverse range of offerings: from the classic Mines game to variations like Book of Mines, 1Tap Mines, Multiplayer Mines, and others inspired by this mechanic.

Since we found out what makes slot gaming popular among consumers, what can mess it up? What are the most common mistakes casino gaming developers can make? I won’t stop repeating that making a game overly complex often makes it boring for the player. Many newcomers to the iGaming market try to impress users with complex mechanics, flashy designs, NFT integration, and more. Instead of focusing on marketing or research, they end up creating a product that users might not be ready for. Just look at the Telegram mini apps market as an example. Some products there have bright designs, but their popularity lies in the simplicity of the ‘tap the screen’ mechanic.

What are the primary goals Turbo Games is setting up for the rest of 2024? Our main goal is to become more recognizable with the Turbo Games all over the world, so this year we want to improve awareness of our products. More specifically, we want to launch a kind of “personal account” for Turbo Games players, where they will be able to see their progress in games and compare themselves with other players.

What kinds of products did the company showcase during the SIGMA and SBC events? At conferences, we consistently showcase our three core products: Turbo Games, Turbo Sportsbook, and Turbo Platform. With Turbo Stars as our unifying brand, it’s essential to demonstrate that we can meet any need – whether it’s creating branded games based on our mechanics or developing a complete iGaming platform with sportsbook integration. We are looking for equally motivated partners to grow and succeed together!

GBC Time

# Interview

Interview with Vadym Potapenko for CasinoMaestro.org

Here's a fresh piece with the Head of Sales, Vadim Potapenko. CasinoMaestro.org has asked our sales wizard a couple of intriguing questions.

Can you briefly introduce yourself and your role in the Turbo Games company? Hello, my name is Vadim, I am the Head of Sales at Turbo Games. I joined the company during its early days when it was relatively unknown. Through years of networking and creating friendships, we have successfully expanded our games to over 500 iGaming platforms. This first-hand experience allows me to confidently discuss our product and its evolution.

The iGaming market is highly competitive. How does Turbo Games differentiate itself and gain a competitive edge? I think our key strength lies in our flexibility to adapt swiftly to changing market needs. During the transition from a startup to a well-known product, there's a chance to experiment with diverse strategies and concepts to discover your unique niche. At Turbo Games, we actively use this approach in our game development process. One month we can make a release with a sexy woman game, another with bright crystals, the third with cartoon characters. This allows Turbo Games to offer partners different marketing opportunities. Such a strategy not only enables us to understand our audience better but also facilitates competitive analysis to stay ahead in the market.

What unique solutions and services does your company provide to gaming operators? The Turbo Games team prioritizes personalized interactions with our partners. Whenever a casino operator approaches us with a request for a distinctive promotion featuring branded game streams or a tournament, we make it a point to fulfill their needs. Individual and close communication with each partner provides full interaction with gaming platforms, accordingly improves our interaction with the target audience and increases the profitability of both businesses.

What role do you see emerging markets like Latin America, Africa and Asia playing in the future growth of the online gambling industry? After my recent trip to Brazil, I've been reflecting a lot on the potential of the region. I believe Latin America holds great promise, especially for new game providers looking to reach their audience's attention. Similar opportunities arise in Africa. Obtaining inexpensive and quick licenses enables operators to enter these markets legally and at a lower cost compared to Europe. If we talk about Asia, as for me, there should be a specific product targeted at this audience. Here we need to study more the market, the behavior of players and the interests of the audience.

Partnerships and consolidation have been major trends. When considering partnerships, what key factors do you evaluate? I have been working in the iGaming industry as a sales manager for a long time, so the main criterion is the willingness of the person “on the other side” to communicate and interact. For me, this is a key indicator of successful cooperation from the moment of discussion to the moment of integration. You can’t just sell games and not think about how further cooperation will be built. The human factor has a profound impact on our work, requiring careful consideration of our potential partners.

What advice would you give to someone looking to launch a new iGaming operator or games provider today? What pitfalls should they avoid? As for games, there is no need to create a complex product. The simpler the games are for the user, the easier it will be to get your audience of players. Of course, it’s worth looking for new mechanics, characters and marketing moves, but the gameplay doesn’t need to be complicated. This is probably the biggest mistake of newcomers to the iGaming market. New casino operators must prioritize allocating a budget for prompt payout of winnings and delivering excellent customer support. These are main factors in determining the success of a new product in our niche. Quality service and swift transactions resonate deeply with players, encouraging return visits and enjoyable passtime spent.

# Interview

Game providers are very careful with innovations: an interview with PR manager

Gambling is not just about playing a game with lady luck, it’s also about choosing what to play and from where to play. In this regard, the Turbo Games team gave a detailed interview to the Gambling ‘N Go. We talked about games, gambling industry trends, the impact of cryptocurrencies and innovations on the entertainment industry.

1. Hi Kateryna, can you talk about your background and your journey to becoming the PR & Event manager of Turbo Stars?

Kateryna: My journey in iGaming smoothly flowed from the cryptocurrency industry. I began to work closely with crypto projects as a marketer and content specialist. Later, in 2019, I helped build marketing for a crypto casino. I find the dynamic interaction between these industries exciting! My experience in promoting crypto helps a lot in marketing for gambling projects. Consequently, I became integrated into the Turbo Stars universe.

2. The iGaming market is highly competitive. How does your platform/company differentiate itself and gain a competitive edge?

Kateryna: Our company is mostly known in the industry because of the instant games provider — Turbo Games. However, the value proposition of Turbo Stars is to provide fast & high-quality casino solutions from scratch. This means that we can launch a gambling platform with a sportsbook and games in a short time without losing the quality of the content. We have a very driven team that understands that the success of other businesses determines our success. With this approach, we can afford not to pay for advertising our services, but simply get feedback from colleagues in the industry. This will be enough to keep the entire team constantly busy with work.

3. Responsible gambling is an increasingly important focus. What measures does your company take to promote responsible gambling practices?

Kateryna: Responsible gaming is a social responsibility of every iGaming industry participant, especially business giants. We need to talk about responsibility and remind everyone that casino entertainment is not only about fun but also about the need to stop in time or help those who find it difficult to stop. Little depends on Turbo Games, a young gaming provider integrating into the iGaming platforms worldwide. However we consistently discuss responsible gaming internally, support partner platforms’ initiatives, and utilize social media posts to raise awareness about this important point.

4. How important is innovation in game development, bonusing, and gameplay experiences to stay competitive? What are some recent innovations you’re excited about?

Kateryna: In my opinion, the iGaming industry is not as innovative as it could be. Several prominent brands are staying current and exploring innovations such as AI, NFTs, as well as game and tournament mechanics. Nevertheless, this is not a key indicator of competitiveness.

If we are talking about game development, the user likes what is familiar to him. He/She likes when there is 1 button and the opportunity to get a jackpot. When we add achievements, complex graphics, different settings, the user’s interest drops. Therefore, game providers are very careful with innovations and players need a little time to evaluate various of them. The last thing I liked was the in-game streams in the Aero game from Turbo Games. Usually, streams are held on YouTube or Twitch. But when the stream window opens during the game, it becomes part of your entertainment. It’s even cooler when you play and the host comments on your bets.

5. Esports betting is an rapidly growing verticals. What opportunities and challenges do you foresee in this space?

Kateryna: One of our products, Turbo Sportsbook, directly grew out of eSports software, so this question is quite close to our company. First of all, it is worth noting that eSports culture has become more widely accepted and recognized as a form of entertainment. In 2023, the eSports market reached a size of $1.72 billion, indicating the importance of understanding the behaviors, interests, content preferences, and humor of eSports fans. Building communities deserves special focus, as socialization and interaction, along with the sharing of opinions and experiences, are poised to become the currency of the future. It’s worth strategizing how to unite eSports enthusiasts and effectively engage them.

6. What impact do you think crypto and blockchain technology will have on online gambling payments and operations going forward?

Kateryna: The increasing prevalence of cryptocurrencies and blockchain technologies in economics, politics and society has predicted an impact on the iGaming industry. Nowadays the casino sphere is experiencing a significant impact from cryptocurrency adoption, positioning crypto as a promising payment method. Indeed, сryptocurrency enables players from around the world to participate in online gambling without being restricted by traditional banking systems. As well as crypto cost savings for both players and operators, making gambling more affordable and profitable. Crypto and blockchain technology will drive the creation of innovative gaming platforms, introducing unique features such as provably fair gaming, decentralized betting protocols and peer-to-peer gambling, providing players with increased transparency and autonomy.

# Interview

From Account to Project Manager: interview with Olha Kravchenko

Meet our star Olha! She shared her fascinating story about the transition from one position to another in Turbo Stars company.

Where did you start your way?

I studied chemistry and worked in a lab, but didn’t like the lab coat and test tubes. And finally one day I just found myself in tears. After researching I found an Account Manager position, which I thought would suit me well. So after taking courses, I landed myself the job.

How did you get into iGaming? What kind of emotions does this field evoke in you?

I stumbled into this market by chance. Now I'm thrilled as my journey has exceeded my expectations.

What inspires you in your work, and where do you get your motivation?

I find inspiration in the products I work on and the people I work with. Collaborating with talented individuals on exciting projects motivates me and boosts my productivity.

How do you analyze what can be improved at work?

I reflect on completed tasks to identify areas for improvement and value feedback from others.

Recently you attended a conference in Dubai. What was most memorable for you?

It was surprisingly exciting to see the measure of the conference and I enjoyed meeting the clients I’d corresponded with for almost a year. And the impressive Pin-Up stand and large turnout caught my attention.

How do usually rest and recover?

Sewing clothes brings me a sense of calmness, I enjoy the challenge of transforming unusual materials into something wearable, preferring to use yellow suede, pink fur, and leopard denim. Also, I enjoy workouts in the gym and a beer to fill up my energy 😄

What made you change your career?

I recently found myself frustrated, so my company kindly offered me a few options. After a lot of thought, I finally made my decision

What do Account and Project Managers roles have in common?

Communication is a key role in both project and account management positions. I prioritize the needs of my team over those of the client. While making the client happy is essential, it cannot be achieved without a content and motivated team! So I am here for that!

We hope this interview was interesting and inspiring for you!

# Interview

Interview with Vadym Potapenko at SIGMA Europe

Hi Vadim, we are delighted to meet you again here in Malta. We interviewed you in the past when you were working for another company and now you are here with a new adventure: Turbo Games! How are things going?

All good, thank you. Malta is super busy, as usual. This year with a new company it’s a new challenge and new much bigger opportunity for me personally, and I’m glad to be a part of such a great team. For the last 9 months, we’ve grown a lot; of course, we’re still very small in terms of iGaming, although we’re launching new partners, we’re expanding new markets. ** SiGMA and Malta are the perfect combinations and the ideal destination for the global gambling industry. How were the days of this unmissable Maltese week?**

I hope everyone who attended SiGMA this year will agree with me, - it was the best expo by SIGMA; well done with the companies, stands and the show overall. Weeks after, it is still a challenge to reach the people from the exhibition; everybody is busy!

Turbo Games is an innovative start-up created with the idea of revolutionizing and surprising the global industry. What are the bases and principles on which this important business project is based?

Having a super-experienced team, we deliver new content the way no one did. And we do our best to merge casino games with betting and instant games altogether. Basically to provide a fun product for operators. And everything is based on provably fair mechanics.

Provably fair gaming solution is a big step up from the traditional casino environment! Could you explain better what we are talking about?

It’s a simple tool, where a player can check the fairness of each round or spin or rocket launch. And be sure you don’t have abuse or fraud as a player.

What are currently the most successful games in your portfolio, and what is ready to be released in the coming months?

For now, it’s a trio of CrashX, TurboMines and LimboRider. We have our newest release: Dogs’ Street, which we hope will be the next hit. If this game is not for you, we still have a lot of ideas for future releases. ** What is your favourite product - “Made in Turbo Games”? Why do you love it?**

If we’re talking about a product, then I like all games to the same extent; every game has something special, maybe because I saw how they were born and developed:) And if we talking about the company itself, I have to tell you that we have the best team, and people are the best “thing made by Turbo” :)

War and market developments: how has business - both B2B and B2C - changed in recent months, and how will it change again due to the current situation in Ukraine and the rest of Europe?

I see a big support from other companies since we’re from Ukraine, and it’s always great to feel that. Although we don’t take advantage of it or use it to sell our product. I have to be sure, that people start partnerships with us because we’re a great product in the first place. Overall iGaming business is growing and growing fast, so we’re using a lot of opportunities, new features or new ideas to succeed in the market.

In which markets do you operate, what are Turbo Games certifications, and in which areas of the world are you ready to expand your business?

So right now, we’re presented at many Easter European brands, and Latin American, and we’re building up relationships with African and Asian operators. I’m sure you will see us on some big brands soon across the world. We’re certified with iTechLabs and we’re going to have BMM certifications. As for the countries - stay tuned; we will make new announcements.

Future and new projects! What are the next milestones you would like to achieve with your company, and what are the next fairs in which we will be able to meet Turbo Games?

Milestones everywhere: new games, new partners and new licenses. Come to our stand at ICE London and you will see our biggest update!

The interview was conducted by The Betting Coach

# Interview

Hold on tight, the future is ‘Turbo’ charged!

There is always a hint of excitement when any new kid arrives on the block. They can bring a freshness to proceedings, adding something different and, hopefully, exciting. Such is clearly the case with Turbo Games. Headquartered in the Estonian capital of Tallinn, this young studio is approaching the end of only its second year and has already captured the hearts of players and multiplied the revenues of partners.

Head of Sales at Turbo Games is Vadim Potapenko. Not exactly a ‘new kid on the block’ himself, Vadim spent six years heading up sales at Slotegrator before embarking upon this turbo-charged adventure, and so is perfectly placed to bring readers up to speed with what this exciting studio is all about.

Future-oriented game provision

“Turbo Games is a future-oriented provider of cutting-edge gaming products based on the Provably Fair algorithm. Players of our games can be assured of total transparency in every round of the game. Our first game, CrashX, was launched in February 2021. Since then, we have released one new game each month and are now live with 16 games across more than 50 online brands.”

‘Provably Fair’ Games

For those who do not know, the mechanisms behind ‘provably fair’ games are facilitated by cryptographic hashing algorithms. Most commonly, these are random strings of numbers – known as ‘seeds’ – generated by both the server of the gaming site and the player’s hardware device. The great advantage of the provably fair algorithm over traditional mechanisms is that it enables the player to verify the fairness of the game through a publicly available checker. The difference is simplicity and control

This all sounds great, but what we really want to know from Vadim, is what makes Turbo Games different?

“This is easy to answer, it is the games themselves. In addition to provably fair mechanics, our games offer dynamic volatility. This means that players decide which wins they want to play for. Plus, our games are not slots, our core game types are Сrash games (CrashX, CrashX Football Edition, Limbo Rider), Mines games (Mines, Turbo Mines, Bayraktar) and Wheel of Fortune games (Neko, JavelinX).

“The updated CrashX game with double bets, players levels and the Mines games are enjoying particular market impact. The reasons for this are the simplicity and the feeling of control. Players choose tabs with no Mines under them and choose when to cash out. The ability to invent your own strategies and try new tactics is the best thing about our games. They are simple and yet players can exercise greater control.”

Crash games and beyond

“Crash games deliver drama and excitement, but are also simple, with the same mechanics. Players place a bet and follow a coefficient that rises from x1 to infinity. They must then cash out before their rocket crashes. They can cash out at x1.5 or you choose to hold with the rocket until x2500. They choose their own strategy and test their own nerves!

“We are also seeing great interest in our Turbo Mines game and also Turbo Plinko from our most recent releases. And, of course, we have more new mechanics in mind that we will launch soon, so stay with us!”

Continuing to look ahead, Vadim also has an optimistic outlook when it comes to cryptocurrency usage and other payment trends.

“As we can see, crypto is becoming increasingly popular everywhere as more people begin to understand its potential. Should major nations decide to launch their own cryptocurrencies, such as a digital euro, for example, then the entire concept would create an even bigger wave for new players and even greater popularity and opportunity for cryptocurrencies within the gambling industry.”

The challenges that lie ahead

Knowing that our role as commentators is to speculate and forecast, especially in an industry as fast-moving as ours, so we asked Vadim for his thoughts on the challenges that lie ahead. And interestingly, his focus is on formality as much as creativity.

“More and more countries are putting local licences in place and requiring providers to comply with localised guidelines. So the only challenge is to secure licences for each country. And this is only up to the providers, you either have fair RNG or you don’t. And we do, so our task now is to confirm this with every country in which we chose to do business.”

“In terms of focusing on the product landscape, and the competition, I see the iGaming business as a single entity, with everyone playing their part and influencing the greater whole. We respect the work of all our partners and also our competitors, we evolve and grow together.

And for the remainder of 2022, for Turbo Games this will mean four more new games and many new live operator partners, taking our total to more than 100, and we invite everyone who is interested in joining us on this turbo-charged journey to come find out more at SiGMA Europe in Malta!”

The interview was conducted by Global Gambling News

# Interview