Interview with Ksenia Igolkina, Lead Designer at Turbo Games

Interview with Ksenia Igolkina, Lead Designer at Turbo Games

What types of games does Turbo Games` portfolio include? Why this kind, not another one? Turbogames are the so-called “PROVABLY FAIR” games. This kind of game is based on technology that allows the player to make sure that the results are genuine and honest. In other words, this is simple mathematics in the "wrapper" of an entertaining game. That's what I like - playing such games gives a player a chance to touch pure luck. "Environmentally friendly luck" - I would say so. At Turbo Games, we have created several games based on very popular and familiar mechanics - like Mines, Crash, Limbo and so on. At the same time our portfolio has games for every taste - and this is the uniqueness of our selection of games.

With so many games out there, what differentiates Turbo Games from the rest of iGaming content providers?

As a designer, I would say that we are different, because we have a special visual character. We are bold, bright, we are like a fresh breeze. We are assertive and even a bit aggressive. But this is our point. We are not afraid to be misunderstood - because our players are thinking people who want to be on the wave and are open to new things. And, I'll tell you a secret - luck loves such people.

**What are the key guidelines that you follow when designing a new game? Do real life events influence your choice of elements or general idea of the game? **

In the process of designing, we try to adhere to certain algorithms and not go beyond the given UI / UX design, as we have earned a good audience on our first games, and we try not to change UX much from game to game. It should be “comfortable ” in each of our games, so that our players can quickly figure out familiar features. At the same time, we try to use more and more new ideas and embody them graphically. Here we work as a team. We generate ideas, discuss, look for references, and come up with a “plot”. This is great. We have a great team - and everyone from project managers to programmers and testers are super creative people. Therefore, we get such cool games. Sometimes ideas are just in the air, sometimes we get inspired by something... it's always a creative process.

How do you manage to create exciting games for the players? Where do you get inspiration from?

I have a whole collection of completely different pictures on Pinterest - which are not united by a common idea at all, at first glance. But, this is my “chest” with ideas for Turbo Games. I like to start with history. For example, when we came up with our game "Hamsta" - at first it was a hamster who runs around a wooden wardrobe with supplies and steals jam ... at the end, this idea grew into a radioactive cyber-hamster that digs holes in a post-apocalypse and collects various items .

Could you tell us a bit more about current trends? What makes a game successful nowadays?

I think it's definitely important to keep up with new design trends, or marketing, or... just keep up with the news, after all. Games are a very emotional thing, so in order to do something that will cause a response from the user, it must correspond to his/her thoughts today. This is not easy to follow. But we do our best. At the same time, many factors must be taken into account - to make the design not only beautiful for today, but so that it does not become outdated quickly. At the same time, it is necessary to respond to the demands of the public. Furthermore, trends scan the global geopolitical landscape and remind people what is going on in the world through different channels. As Ukrainians, we filled the duty to create military games as Bayraktar & Javelin and to use them as the instruments for transmitting the current Ukrainian reality of cruel unprecedented war to our global audience. So, with the help of the product Turbo Games makes its contribution to support our Homeland in 2 ways:

  • by forming the conscious understanding of the true picture of russian invasion into Ukraine;
  • by attracting the attention of the global community that all the world should be involved to stop this madness. On such a wave we created the game Bayraktar inspired by one of the drones that the Ukrainian military forces use on the battlefields. After it our rating just soared! Therefore, to be successful it is needed to be in & to set trends that have a big sense close to your users` feelings and wishes right now.

What Turbo game do you consider the most successful from a designer's point of view? Why?

I really love Mines. We decided to make them in neomorphism style - that's why the game looks very modern, "tactile" and as clear as possible. A player wants to play it because the effect of "soft buttons" and pleasant clicks is created. In fact, our Mines are practically an anti-stress game. I also love Neko. There is a very cute cat and a very "delicious" environment.

How much time does it take to draw 1 instant game? Do you do it alone?

For over a year I had been drawing the game alone. Now we have 2 designers in our team. As we have an age gap this helps us to cover trends and preferences of different generations. Furthermore, the basis for the development of any game is collective expertise of all the team. What concerns development - well, all games are born in different ways, from a month to three. Depends on the working load.

Finally, what can we expect in the future from TurboGames?

We have extensive plans. But you can be sure - they will be very nicely implemented and it will be a pleasure to play them!

Interview was conducted by Maiia Skrynnik

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Turbo Games collaborate with Betbazar - leading B2B iGaming marketplace

Turbo Games collaborate with Betbazar - leading B2B iGaming marketplace

Turbo Stars has struck a new partnership with Betbazar, a B2B worldwide iGaming marketplace, to introduce the Turbo Games to new regulated global markets.

Turbo Stars has curated a galaxy that is enriched with three top iGaming products, which include Turbo Platform, Turbo Games and Turbo Sportsbook. Turbo Platform provides outstanding iGaming 360° solutions, Turbo Sportsbook is designed to empower any online betting project with exclusive Sports, eSports, Virtual Sports content, as well as customisable software and iframe. The final star in the constellation is Turbo Games, a future-oriented provider of trendy games built on the Provably Fair algorithm.

This progressive agreement will enable Turbo Stars to utilise Betbazar’s specialist knowledge to promote its range of products and successfully introduce these brands into new regulated global markets.

Integrating Turbo Stars’ diverse offering into Betbazar’s marketplace enhances the company’s mission of providing a complete iGaming service that includes Esports, slots, Provably Fair Games and Live Casino.

Vadim Potapenko, Head of Sales at Turbo Games added: “Joining the Betbazar B2B marketplace and working closely with its team of experts will give us a timely boost as we look to explore new regulated markets with our arsenal of iGaming products.”

Max Sevostianov, Betbazar COO, commented: “We are thrilled to announce our partnership with Turbo Stars and its impressive portfolio of brands. Betbazar is committed to supporting Turbo Stars’ entry into new regulated markets worldwide and promoting their stellar products to a global audience.”

About Betbazar

Betbazar is a B2B worldwide iGaming marketplace which has set a new sales standard sourcing specialist iGaming products and advising on their role within existing strategies to deliver growth to our partners. The company’s ambition is building a digital iGaming marketplace that connects creators with buyers to accelerate growth powered by best-in-class products.

From Account to Project Manager: interview with Olha Kravchenko

From Account to Project Manager: interview with Olha Kravchenko

Meet our star Olha! She shared her fascinating story about the transition from one position to another in Turbo Stars company.

Where did you start your way?

I studied chemistry and worked in a lab, but didn’t like the lab coat and test tubes. And finally one day I just found myself in tears. After researching I found an Account Manager position, which I thought would suit me well. So after taking courses, I landed myself the job.

How did you get into iGaming? What kind of emotions does this field evoke in you?

I stumbled into this market by chance. Now I'm thrilled as my journey has exceeded my expectations.

What inspires you in your work, and where do you get your motivation?

I find inspiration in the products I work on and the people I work with. Collaborating with talented individuals on exciting projects motivates me and boosts my productivity.

How do you analyze what can be improved at work?

I reflect on completed tasks to identify areas for improvement and value feedback from others.

Recently you attended a conference in Dubai. What was most memorable for you?

It was surprisingly exciting to see the measure of the conference and I enjoyed meeting the clients I’d corresponded with for almost a year. And the impressive Pin-Up stand and large turnout caught my attention.

How do usually rest and recover?

Sewing clothes brings me a sense of calmness, I enjoy the challenge of transforming unusual materials into something wearable, preferring to use yellow suede, pink fur, and leopard denim. Also, I enjoy workouts in the gym and a beer to fill up my energy 😄

What made you change your career?

I recently found myself frustrated, so my company kindly offered me a few options. After a lot of thought, I finally made my decision

What do Account and Project Managers roles have in common?

Communication is a key role in both project and account management positions. I prioritize the needs of my team over those of the client. While making the client happy is essential, it cannot be achieved without a content and motivated team! So I am here for that!

We hope this interview was interesting and inspiring for you!